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How to simulate prismatic joint in matter-js like in box2d
Hi,
I tried to simulate "prismatic joint" with Matter.Constraint
, but it did not work. I'm trying to move the box along x axis.
How can i achieve this type of joint?
Hi.
The following joints are used in Box2D. These are useful for students studying Mechanical Engineering etc.
- Distance Joint (existing in Matter.Constraint)
- Revolute Joint (existing in Matter.Constraint)
- Prismatic Joint
- Pulley Joint
- Gear Joint etc.
Why are these joints (constraints) not present in matter.js?
https://github.com/shakiba/planck.js/wiki/Joint