liabru
liabru
@treardon17 Yes this plugin is supported on the latest version and will continue to work fine! I just need to get around to bumping the version range to avoid this...
That could be it, the built in constants / thresholds are currently tuned for objects roughly at least 10 x 10 I think. So you're likely best using that scale...
I'd be interested to know if you were rescaling the bodies when you scale the screen before? I think the end effect of some properties like friction and slop can...
Hey thanks for reporting, I'll look into this but if you happen to have a minimal example please do share. Is there anything visible other than just that event getting...
Thanks for the info both and @tropicalpudding for providing that example. I've a preliminary fix for it here if you'd like to try it out and help review, that would...
@fishmongr is it possible the `collisionStart` event is also firing the same way for your case? If so that might mean you have some bodies rapidly going in and out...
@fishmongr in the example provided by @tropicalpudding (which the PR seems to solve, but still testing through) the problem is specifically caused by bodies being removed (I think). I've been...
After digging in it turns out a more complete fixed required a few more edge cases. I've updated the alpha build on #1079 if you want to try it. @fishmongr...
Great thanks for checking it out and confirming, I'll get a release out once I've finished testing through. Yeah `0.18.0` is only the first release of the new broadphase, initial...
@erex1 that sounds slightly different actually but maybe related, would you mind throwing an example of that like ones above? Also you can try the fix [alpha build](https://github.com/liabru/matter-js/pull/1079) to see...