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Emulations (running on Linux/Unix/Windows/macOS, utilizing SDL2) of some - mainly - 8 bit machines, including the Commodore LCD, Commodore 65, and the MEGA65 as well.
Reported by @mteufel. ROM v920390 works fine, however v920391 does not: it only gives blue screen. It seems, execution at around `$0003:$561B`. @dansanderson checked that too, but it worked for...
As discussed in https://github.com/MEGA65/mega65-core/issues/736 we need a time machine. Because of the various implementation difficulties, chip shortage (flux capacitors are extremely hard to buy nowadays) and lack of experienced volunteers...
Emulation window size (_"zoom"_) should be settable by configuration and/or UI menu. However there is no clear/tested way to do that in the Xemu framework, and especially problematic in the...
In theory, SDL2 apps can be built for Android not so hard. Investigate if it's possible and how. This is maybe a minor issue (and probably wouldn't be fast enough...
Xemu uses the Travis service to build and deploy official builds of Xemu, quite effortlessly. This is a very important point, as it would be hard to maintain that manually,...
MEGA65-core is planning to have its native cartridge support. So far, the limited support for C64 cartridges would not make too much sense for MEGA65 to support, as for being...
With my game project I use the trim as well as the flip function combined for NCM chars. As it turns out, pixel columns are cut on the wrong side...
### Is your feature request related to a problem? Please describe. * Emulator: Xemu65 * Version: February 9, 2023 * ROM: 920377 * CLI arguments: none * Context menu options:...
_`Mirage_BD`_ on Discord has some very useful observations (thanks!) in terms of bugs in Xemu's VIC-IV emulation. This issue stands here as a reminder for me not to forget these...
As part of issue #198, the main and most important missing piece of DMA emulation is "line drawing mode" (_LDM_ for short from now on). Till now, the main bottleneck...