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Emulations (running on Linux/Unix/Windows/macOS, utilizing SDL2) of some - mainly - 8 bit machines, including the Commodore LCD, Commodore 65, and the MEGA65 as well.
## Mouse emulation problems in MEGA65 and C65 emulators: 1. ~**[NOT HERE, DONE]** In V400 mode (GEOS, Solitaire), the mouse pointer cannot be moved beyond about the second half of...
**Describe the bug** Writing 0 CIA TODs registers $DC08-$DC0B doesn't reset the clock. It works on a real MEGA65 as well as C64 (both real and vice). **Used version of...
As started within the "decent hyppo" project (#140) now let's be a bit more specific and focus on this task here. Some HDOS virtualization is already done, however it should...
As `@dexterous` noted on Discord (thanks!): COPR is a free service to build RPM packages, and can be integrated into github events (ie build on push etc). It would be...
1. **[DONE]** Real MEGA65 would repeat keys on longer presses if using of the hardware accelerated keyboard decoder. Xemu currently does not. May requires support of report key repeats from...
Multiple drive support has been already implemented #219. It works quite well, some can `DIR` either of the drives, `LOAD` files, and so on. However it seems, rapid change of...
In general there can be problems with modes using V400 (though bitplane mode is probably OK, in fact no other mode was tested too much with V400 other than bitplane)....
Setting both CHARSTEP registers ($D058/$D059) to $FF will crash emulator. The output of Address Sanitizer is: ``` ==2210==ERROR: AddressSanitizer: global-buffer-overflow on address 0x000101466f78 at pc 0x000101233f43 bp 0x7ffeeea10ef0 sp 0x7ffeeea10ee8...
The great AnotherWorld port to MEGA65 has a very interesting display issue: at the right side of the screen a fixed part of rectangular area is flickering. Very strange, indeed,...
Currently, most of opcode execution assumes that clock cycles/opcode is always the same as with C65, which is: some given number for "fast" (C65-fast, 3.5MHz) and "slow" (C64-kind-of) timing, but...