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Emulations (running on Linux/Unix/Windows/macOS, utilizing SDL2) of some - mainly - 8 bit machines, including the Commodore LCD, Commodore 65, and the MEGA65 as well.

Results 64 xemu issues
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## Mouse emulation problems in MEGA65 and C65 emulators: 1. ~**[NOT HERE, DONE]** In V400 mode (GEOS, Solitaire), the mouse pointer cannot be moved beyond about the second half of...

WIP
STALLING
target:MEGA65
target:C65
Waiting for real-machine info

**Describe the bug** Writing 0 CIA TODs registers $DC08-$DC0B doesn't reset the clock. It works on a real MEGA65 as well as C64 (both real and vice). **Used version of...

target:MEGA65
target:C65

As started within the "decent hyppo" project (#140) now let's be a bit more specific and focus on this task here. Some HDOS virtualization is already done, however it should...

WIP
target:MEGA65

As `@dexterous` noted on Discord (thanks!): COPR is a free service to build RPM packages, and can be integrated into github events (ie build on push etc). It would be...

DEPLOY/CI

1. **[DONE]** Real MEGA65 would repeat keys on longer presses if using of the hardware accelerated keyboard decoder. Xemu currently does not. May requires support of report key repeats from...

WIP
emulation precision
emulated feature
target:MEGA65

Multiple drive support has been already implemented #219. It works quite well, some can `DIR` either of the drives, `LOAD` files, and so on. However it seems, rapid change of...

BUG
WIP
target:MEGA65

In general there can be problems with modes using V400 (though bitplane mode is probably OK, in fact no other mode was tested too much with V400 other than bitplane)....

WIP
target:MEGA65
compatibility-example
VIC-IV

Setting both CHARSTEP registers ($D058/$D059) to $FF will crash emulator. The output of Address Sanitizer is: ``` ==2210==ERROR: AddressSanitizer: global-buffer-overflow on address 0x000101466f78 at pc 0x000101233f43 bp 0x7ffeeea10ef0 sp 0x7ffeeea10ee8...

target:MEGA65
VIC-IV
CRASH

The great AnotherWorld port to MEGA65 has a very interesting display issue: at the right side of the screen a fixed part of rectangular area is flickering. Very strange, indeed,...

low priority
STALLING
target:MEGA65
compatibility-example
VIC-IV

Currently, most of opcode execution assumes that clock cycles/opcode is always the same as with C65, which is: some given number for "fast" (C65-fast, 3.5MHz) and "slow" (C64-kind-of) timing, but...

target:MEGA65