LGB

Results 199 comments of LGB

Ah OK. I thought you have problems with the log saying it opens D81 or something and why Xemu has logging at all (that is my "it's the desired behaviour"...

Well, it's kinda irrelevant how and exactly what part is overwritten, the problem that it shouldn't be touched by logging indeed, of course :) But you may have a point...

Btw the way, now I was just google'ing a bit again ;) [well, well, my windows knowledge again ...] and I found that the suggested method is like this (for...

@smf- I'm not fully understand why you want (or why it would help) to put those **after** `FreeConsole()`, it's againt any sense (ok windows in general is a ... a......

@smf- Oh and btw, you may want to use the `-prg` switch more to "inject" program directly into the memory. It's even auto detect (by the first two bytes of...

Suggestion of @smf- to move the `freopen` stuff after `FreeConsole` ... (also the commit above is meant not to init sensor API on windows with newer SDLs which triggers some...

M3wP suggested mouse change is in commit 551109183aa7dbc7b6e2d39e1d637f60697ce300

It seems mouse problems started to show up for the real MEGA65 as well, at least for the ROM routines. I would rather wait for that to be sorted out...

As discussed in https://github.com/MEGA65/mega65-rom-public/issues/8 it would be also a great opportunity to check the "behaviour match" between MEGA65 and Xemu in terms of hardware level mouse "behaviour". I think, there...

The problem here: I simply cannot figure out how to do static linking against SDL2. Eg for Windows targets, if I try I got undefined symbols :( For OSX it...