49fl
49fl
Proposal: Viewer.upload(id, model) will upload the mesh, but only Viewer.instance(id, position, orientation) will place it in the scene. We can have a new Viewer.show(model, position, orientation) to combine the two...
The goal would be to achieve being able to at least sketch a gear: https://www.youtube.com/watch?v=dxtq_sy7Gw0 .
This is a good place to start: https://www.shadertoy.com/view/3dtBR4, look at the comment's too for more samples. This has been promoted to hard because it's not trivial to add sdArc. See...
I was able to derive a suitable Arc from sdPie by Inigo! ``` float sdArcOpen( in vec2 p, in vec2 c, in float r ) { p.x = abs(p.x); float...
I've actually found a better example to use from IQ. Will peck away at it in a few.
I don't want to implement a server, I'm just looking for a recommended one. I usually use x11vnc or tigervnc
UnrealIRCd has implemented it: https://github.com/unrealircd/unrealircd-contrib/blob/unreal6/files/filehost.c
Soju has implemented it: https://codeberg.org/emersion/soju/src/branch/master/doc/ext/filehost.md
It should just be part of the README. Also, I'm surprised the docker build worked for you. It errors out on me about the clojure dependency not being available.
Yep same deal for me @KoviRobi I forgot to mention I also need to `:q!`. @eraserhd I'm using Arch Linux