Alexey Knyazev
Alexey Knyazev
The Vulkan spec says: > `Cube` images ignore the wrap modes specified in the sampler. Apparently, this is not the case for Metal on Apple silicon. When the 3D direction...
`Resource.readAsBytes()` and friends throw different exceptions depending on which platform is being used. Given that `dart:io` and `dart:html` are generally mutually exclusive, there's no way to safely type-test thrown exceptions...
We need sample models for these cases (+ versions of these with morph targets): | **Normals** | **Tangents** | **Normal map** | **Engine's feature to check** | |:-------:|:--------:|:----------:|--------------------------------------------------| | ❌...
As of today, only four glTF color textures use sRGB encoding: * `emissiveTexture` * `pbrMetallicRoughness.baseColorTexture` * `KHR_materials_pbrSpecularGlossiness.specularGlossinessTexture` * `KHR_materials_sheen.sheenColorTexture` All other textures are sampled linearly. We need dedicated test models...
- Plus signs have holes in the corners. - Letters have strange irregularities on the flat surfaces. - The scene size is too small considering the glTF units convention. ...
This issue may lead to greater questions and maybe even spec updates. ## API Limits Percentages mean hw/impl caps of WebGL 1.0 clients. ### Texture size Here're max texture sizes...
I propose that all sample models satisfy these two reqs: 1. If a model was created by some software tool (e.g., exporter or converter), it MUST contain `asset.generator` property with...
As discussed in the Interactivity DTSG.
As discussed in the Interactivity DTSG, there should be a way to control node visibility through `KHR_animation_pointer` and/or `KHR_interactivity` workflows.
Similar to #2409.