Alexey Knyazev
Alexey Knyazev
Thanks for the feedback, @javagl! One of the goals for validation is to ensure that glTF asset won't trigger any runtime errors. This implies checking not only schema and IDs:...
> One could argue that one main problem here is that the schema simply cannot capture semantics. If an an asset conforms _only_ to schema, we can't say anything on...
This will happen as soon as this package becomes compatible with CFE (this week, hopefully).
Hi @viperphase1, We have this feature partly implemented within VS Code plugin, see the discussion in #73. The next version of the validator (not public yet) has an enhanced report...
I discovered this with the following GL tests. No idea if they have VK counterparts. ``` dEQP-GLES3.functional.texture.filtering.cube. sizes.63x63_nearest sizes.63x63_nearest_mipmap_nearest sizes.63x63_nearest_mipmap_linear combinations.nearest_nearest_repeat_repeat combinations.nearest_nearest_repeat_mirror combinations.nearest_nearest_mirror_repeat combinations.nearest_linear_clamp_repeat combinations.nearest_linear_repeat_clamp combinations.nearest_linear_repeat_repeat combinations.nearest_linear_repeat_mirror combinations.nearest_mipmap_nearest_nearest_clamp_repeat combinations.nearest_mipmap_nearest_nearest_mirror_repeat combinations.nearest_mipmap_nearest_linear_clamp_repeat...
I don't think that any glTF viewer should rely on ambiguous cubemap sampling. Disallowing all wrapping modes except clamp-to-edge for cubemaps sounds good to me assuming that VVL and CTS...
@billhollings Here's how we handle this issue in another layered implementation. Right before calling `copyFromBuffer` with PVRTC1 formats do the following: 1. If the texture's height is less than 8,...
> if toDataURL doesn't encode colorspace info properly, though since everything is currently srgb, we might be getting that right by-default. :) Chrome and Firefox generate PNGs without any colorspace...