lewri

Results 82 issues of lewri

This issue is more a note for myself: 1. If a game is paused by the user, with "build while paused" is on, you can open a mustPause window (e.g....

bug
Good First Issue

Amendments for better operation **Describe what the proposed change does** - Release status badge now in the `for-the-badge` format to vertically align with the text. It now also links out...

PR:Build/Repo

**Describe what the proposed change does** - Retires old VIP string references that are no longer supported (planned for 2024 release) Can someone check to make sure all the brackets...

PR:Translation

### What feature or enhancement would you like to add? Pulled from the CorsixTH Blog: >can you make different design of save- and load-game screens? Both menu items are located...

enhancement
S:Discussion
Good First Issue

Adds changelog ready for next release. NB: As we're now planning to use the revision number more strictly, we should probably also start adding the .0 The following text below...

PR:Build/Repo

Currently all our disease files use a hard coded value for cure cost. However, the level config files can define these using `#expertise[x].StartPrice` Changing these shouldn't be too difficult; it...

P4 Low
bug
Good First Issue

The new spawn point checker code from #2447 has a false trigger when saving a new map. This is because the game isn't being told about map changes (it's checking...

T:Regression
bug

For merging after pushing Beta 1

PR:Build/Repo

*Fixes #2690* **Describe what the proposed change does** - The idle tick counter for the demo movie used draw events. With `track_fps` these can happen very quickly - Changed it...

PR:Bugfix

Originally mentioned by @tobylane as part of #2531, and a few users from discord, the changes to the money bar to work properly with CJK languages is less appealing to...

enhancement
S:Accepted
C:UI