lewri

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I've not seen this happen in a long while. Might be safe to close? Unless @Adamantcheese patched this in kuroba but not clover

This feature is still missing from the lua console. Is it still a relevant request?

I think where a large code snippet is needed, it's proably better to put it into `debug_script.lua` ; since you can update an reload that one on the fly.

So think one is kind of fixed -- moreso that we don't crash anymore. However, once we we kind of fill every space in around a room we get action...

Looking a little more, I imagine this warning comes from the patient not able to find a proper free idle tile. In one of my tests I did find that...

If we documented all the awards behaviour we have first, it may make it easier then to look at adjustments, that's generally what I did with mugmuggy's help when reworking...

> I'd expect Hospital:onEndYear() to reset the number of cures and not-cures, but I'm not seeing that. Maybe I'm mistaken? (Checked in 0.66 and master) Originally I thought it was...

> > I'd expect Hospital:onEndYear() to reset the number of cures and not-cures, but I'm not seeing that. Maybe I'm mistaken? (Checked in 0.66 and master) > > Originally I...

I have seem this one happen in old saves -- and we persist to not fix them in an afterLoad. However, I can't replicate this still in 0.66 (or haven't...