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Palette not saved

Open devnewton opened this issue 2 years ago • 0 comments

Hello,

I am starting a little snes homebrew project. I try to import a spritesheet. It works nicely, except for the palette.

How to reproduce:

  1. Create a flf file for snes (chose snes system, tiles with 4 bpp) ;
  2. Import a 128x128 spritesheet with "generate palette" checkbox on ;
  3. Save the flf file;
  4. Close the flf file;
  5. Reopen the flf file => the palette is lost :(

devnewton avatar Apr 16 '22 11:04 devnewton