Lettier
Lettier
Hello @ProudGecko and thank you for your contribution. The order of bit fields within a unit is implementation-defined. For your particular implementation, the order appears to be low-order to high-order...
Hello @PravallikaKG, I pulled and compiled `main.c` and it works as expected. Are you able to reach the server specified? ```bash ping -c4 us.pool.ntp.org ``` You should see something like...
Hello, Thank you for the notice. I will look into it. :+1:
Hello @nedrichards, Thank you for commenting. Yes, as I linked up above, LibreOffice manually bundles gst-libav but only as an [interim solution](https://github.com/flathub/org.libreoffice.LibreOffice/commit/7d69e505165d4bbf5fa0b34b5fb2cbff9dfaf9bd). By the looks of it, they don't [disable...
Hello @magdesign, FFmpeg considers `dnxhr` to be a profile of `dnxhd` since `dnxhr` is meant to be backwards compatible. Looking over the different profiles, Movie Monad supports the `dnxhd` profile...
I was able to build and test with these modifications: ## src/REST/Server.purs This modification builds but I am not sure how useful it is. ```haskell -- ... jsonRequest = Server...
You could keep them side-by-side like the following. ```c uniform struct p3d_LightSourceParameters { sampler2DShadow shadowMap; samplerCubeShadow shadowMapCube; } p3d_LightSource[...]; ``` For those that only wish to use directional or spot,...
Yes I'm not sure which would perform better but that could be left up to the shader. I could try adding the `samplerCubeShadow` alongside the `sampler2DShadow` if you would like....