Maik Riechert
Maik Riechert
Follow-up from https://github.com/microsoft/CCF/pull/3258. The next OE version contains support for mmap natively, so the current V8 patches to use malloc/free should be removed again.
(Follow-up from https://github.com/microsoft/CCF/pull/3258) `js_v8` is currently tested against: - `e2e_logging_cft` by adding a new configuration in the Python test file - `modules_v8_test` by replicating the `modules_test` configuration in CMake -...
Targets and install commands are currently split between the root `CMakeLists.txt` and `cmake/common.cmake`. Historically, some of that was on purpose to support the use case of including ccf as git...
As [suggested](https://github.com/microsoft/CCF/pull/2643#discussion_r652795091) by @jumaffre the full e2e test suite should run against the JS logging app. I tried to do that with: ```diff diff --git a/CMakeLists.txt b/CMakeLists.txt index 9398d5f93..27b38ef41 100644...
The auto-generated OpenAPI doc lacks endpoint summaries and descriptions for C++ endpoints, and hence the docs lack them too. I think adding them would go a long way to help...
I just had a job stuck in running, so I wanted to clear everything to rerun it. By the way, the data got successfully imported, but for some reason the...
Same issue as in https://github.com/wrf-model/WRF/issues/1250. ``` 2021-01-15T07:41:27.2436484Z gfortran -ffree-form -O -fconvert=big-endian -frecord-marker=4 -c output_module.f90 -I/home/vsts/work/1/s/../WRF/external/io_netcdf -I/home/vsts/work/1/s/../WRF/external/io_grib_share -I/home/vsts/work/1/s/../WRF/external/io_grib1 -I/home/vsts/work/1/s/../WRF/external/io_int -I/home/vsts/work/1/s/../WRF/inc -I/home/vsts/work/1/s/netcdf/include 2021-01-15T07:41:27.2954031Z output_module.f90:1735:41: 2021-01-15T07:41:27.2955024Z 2021-01-15T07:41:27.2955711Z 1735 | var_value, & 2021-01-15T07:41:27.2956555Z |...
I'm trying to get lwjgl running on a headless server with xvfb/Mesa, mainly for continuous integration (Travis CI). The problem is that neither Xrandr nor XF86VidMode are available which is...
For a game I'd like to use a combination of pixelart and non-pixelart and obviously I'd need to set the resampling method individually for the entities. Currently, `Crafty.pixelart()` is global,...
I often hack around in JSON-LD in the playground and it happens that I forget something in the context or have a typo in it. While this is easy to...