Alan
Alan
Isn't labormanager using a hardcoded "4" somewhere in place of it?
From static.fields-i.inc: ```c++ static const struct_field_info incident_doT_Dot_T_unk_v42_1_fields[] = { { FLD(POINTER, t6), identity_traits::get(), 2, NULL }, { FLD(POINTER, t7), identity_traits::get(), 2, NULL }, { FLD(POINTER, t8), identity_traits::get(), 2, NULL },...
Found in StructFields.pm: ```perl $count |= 2 if $in_union || is_attr_true($field, 'has-bad-pointers'); ``` This was originally just ```perl $count |= 2 if $in_union ``` but was expanded to allow the...
In the case of classes with vtable pointers, we have two choices: hide them or crash. In this case, they're structs, so I think we can make them visible. Printing...
@PatrikLundell is this still an issue as of 0.47.04?
[Here](https://gist.github.com/lethosor/f466bf7a34ad016463bb035e590f3e73/revisions) is a comparison of 32-bit and 64-bit 0.47.04, and even that has some weird differences. I'm not sure what to make of this. It doesn't appear to be a...
I wasn't able to find any unexpectedly-high `unit.status.current_soul.skills[X].experience` values in a fresh 0.47.04 save. The `rating` values have been unbounded for some time, I think, and I'm not sure what...
If it didn't have food in it, my guess would be some missing vectors, like #235. However, that usually breaks other tools that deal with items in various ways, and...
What OS and architecture (64/32-bit) are you using?
Which screen are you looking at? `setup_character_info` is used both in the fortress (`viewscreen_setupdwarfgamest`) and adventurer (`viewscreen_setupadventurest`) screens. In fortress mode, it appears to be correct:  ``` [lua]# ~scr.dwarf_info[0].skill_points_remaining...