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KillSoundWhenDone - can cause desync?

Open Cokemonkey11 opened this issue 6 years ago • 1 comments

https://www.hiveworkshop.com/threads/can-this-desync.279261/

https://www.hiveworkshop.com/threads/desync-on-start.309011/

Cokemonkey11 avatar Apr 07 '19 13:04 Cokemonkey11

https://github.com/Luashine/wc3-test-maps/tree/master/KillSoundWhenDone-v1.27-bug

Bug in older versions (tested v1.27)

How to:

  1. Restart game and launch the map / Open editor and F12 to playtest
  2. Sound doesn't play on first map load in v1.27.0 (it does in 1.32.10)
  3. 1.27: Restarting/rehosting the map will play the sound properly

Conclusion: it was fixed between 1.27.0 and 1.32.10

Luashine avatar Aug 12 '22 00:08 Luashine