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KillSoundWhenDone - can cause desync?
https://www.hiveworkshop.com/threads/can-this-desync.279261/
https://www.hiveworkshop.com/threads/desync-on-start.309011/
https://github.com/Luashine/wc3-test-maps/tree/master/KillSoundWhenDone-v1.27-bug
Bug in older versions (tested v1.27)
How to:
- Restart game and launch the map / Open editor and F12 to playtest
- Sound doesn't play on first map load in v1.27.0 (it does in 1.32.10)
- 1.27: Restarting/rehosting the map will play the sound properly
Conclusion: it was fixed between 1.27.0 and 1.32.10