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[povray] How to render seams of adjacent tiles?

Open felipesanches opened this issue 1 year ago • 5 comments

I am trying to recreate this scene from the game Little Big Adventure 2. Screenshot from 2023-07-10 05-24-04

So I decided to start by designing those red chairs. Screenshot from 2023-07-10 02-07-43

I first created a prototype manually, focusing only on the shapes, not caring for colors, and using only the parts I have available in my small pile of bricks: prototype-chez-luc-chairs

Then I created a digital model of that on leocad using better colors and a few parts I did not have available here. Screenshot from 2023-07-10 05-23-51

When I rendered it using POVRay, though, the tiles on the floor ended up looking like one giant floor without seams. red-chair-chez-luc

How could I get a rendering result that properly shows the lines separating the adjacent tiles?

felipesanches avatar Jul 10 '23 04:07 felipesanches

The grid lines are in app only, they don't get exported. It's hard to tell from the picture but are you using a single tile for the floor? I think you'll see seams with a bunch of 2x2 tiles

leozide avatar Jul 10 '23 20:07 leozide

I'm using a bunch of 2x2 tiles, but they render as if it was a giant flat surface without seams

felipesanches avatar Jul 10 '23 22:07 felipesanches

This seems related: https://forums.ldraw.org/thread-22030.html

felipesanches avatar Jul 10 '23 22:07 felipesanches

You can try using the LGEO library, you need to add it in the preferences.

leozide avatar Jul 11 '23 22:07 leozide

You can try using the LGEO library, you need to add it in the preferences.

What do you mean by "the LGEO library"?

felipesanches avatar Jul 14 '23 23:07 felipesanches