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[povray] How to render seams of adjacent tiles?
I am trying to recreate this scene from the game Little Big Adventure 2.
So I decided to start by designing those red chairs.
I first created a prototype manually, focusing only on the shapes, not caring for colors, and using only the parts I have available in my small pile of bricks:
Then I created a digital model of that on leocad using better colors and a few parts I did not have available here.
When I rendered it using POVRay, though, the tiles on the floor ended up looking like one giant floor without seams.
How could I get a rendering result that properly shows the lines separating the adjacent tiles?