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option to import SpriteFrames instead of scene?

Open nonchip opened this issue 4 years ago • 0 comments

having a whole scene for every spritesheet feels a bit overkill to me, especially if i then want to use those animations further, so would it be possible to have it just create a SpriteFrames .tres instead?

I don't even see any reason why the scene would be required (except to allow easy dropping of sprites into the editor viewport without creating a new sprite node first, but often you don't want that autogenerated), all the info aseprite supplies is already covered by SpriteFrames' support for multiple subanimations and framerates if i'm not mistaken?

especially given things like (quote README):

The Autoplay Animation option lets you set the name of an animation to play as soon as the scene loads, which is useful since the scene can't be manually edited after importing.

i feel like the cases where the autogenerated scene is actually exactly what one needs are pretty rare.

EDIT: looking at this issue comment by you, i assume the whole scene setup is just cruft from when SpriteFrames weren't a thing and you needed the AnimationPlayer?

nonchip avatar Apr 21 '20 08:04 nonchip