iris-flw-compat
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Enable Flywheel's optimizations when using shaderpacks.
Minecraft Crashes when loading into a world that has create blocks in it. I am on 1.20.1, using Oculus version 1.6.9 and Rubidium Version 0.7.1 [crash-2023-09-25_20.38.12-client.txt](https://github.com/leon-o/iris-flw-compat/files/12718446/crash-2023-09-25_20.38.12-client.txt)
Mod Version: 1.18.2 - 0.2.1 CreateBigCannons Version: 1.18.2-0.5.3.b Apparently, whenever you're trying to assemble the autocannon using cannon mount. The moment you pull down the lever to assemble them, the...
please add euphoria patches for complementary shaders, since once you use those all the visual glitches imagineable appear. would be so amazing for those really enjoying those extra features of...
I initially noticed this issue while playing an entire modpack, though I've tested and confirmed that this happens with a minimal mod installation too:  The screenshot I...
**错误日志** [latest.log](https://github.com/leon-o/iris-flw-compat/files/13628900/latest.log) **错误详情** 每次启动游戏或者应用材质包更改时都会弹出"重载资源失败" 无法读取任何材质包的mcmeta文件
This problem has been present on Quilt for a long time and I do not know what it is related to Crash repport: https://mclo.gs/VWrnaRM
游戏版本 1.20.1 forge 47.2.0 机械动力版本 1.20.1-0.5.1.f 飞轮补丁版本 oculus-flywheel-compat-1.20.1-0.2.4 E铷版本:0.3.5+mc1.20.1 Oculus版本:1.20.1-1.6.15a 光影是 ComplementaryReimagined_r5.1.1 使用显卡 AMD RX6600XT 驱动 23.12.1 win 10系统 经过控制变量法,确定了是由于添加 oculus-flywheel-compat-1.20.1-0.2.4 引起的问题。 问题描述: 启用光影后显卡的占用率会在 60%-95% 之间来回跳动有时候更低。以及频率和功耗都是这样乱跳,无法稳定。删除飞轮补丁后就正常 显卡稳定的满载运行。 游戏日志。(未搜索到包含flywheel的信息) [latest.log](https://github.com/leon-o/iris-flw-compat/files/14393401/latest.log) debug日志...
Log: [latest.log](https://github.com/leon-o/iris-flw-compat/files/14028512/latest.log) From what I see, I need to have flywheel fabric for 1.20.1, but it hasn't been created, how can I fix it?
Oculus于最新版中添加了对PBR资源包的支持 如果在引擎设置为instancing时启用pbr材质包并开启BSL的pbr材质支持功能 则部分原版的方块实体以及绝大多数的机械动力方块与动态结构将出现渲染问题  启用instancing引擎时  禁用instancing引擎时 除BSL外还于Astralex、Kappa中发现了此问题 不过其他光影需在开启高级材质功能的同时打开视差贴图选项(如Astralex) 部分经测试表现正常的光影:Complementary系列、Sildur's Vibrant Shaders 测试用材质包:[Another Vanilla PBR](https://www.curseforge.com/minecraft/texture-packs/avpbr)、[Vanilla PBR](https://www.curseforge.com/minecraft/texture-packs/vanilla-pbr)
1.在flywheel backend设置为instancing的情况下,打开[complementary reimagined 5.0](https://modrinth.com/shader/complementary-reimagined/version/r5.0.1)的设置界面>Materials>Integrated Materials将Generated Normals设置为on并将RP support设置为Integrated PBR+后,大箱子的中间会出现奇怪的裂缝:   将backend设置为off后即可恢复正常:   相关必要选项:  