Create blocks are invisible on NeoForge 1.21.1
Describe the bug The Create block entities are invisible with default settings on a new installation for some reason.
To Reproduce
- Install the basic components:
- Launch the game, enter the world and build something out of block entities.
Logs: https://mclo.gs/yv87gBB.
Screenshots
I used the default Complementary Reimagined 5.5.1 shaders:
Desktop (please complete the following information):
- MC version: 1.21.1
- Iris or Oculus version: Iris 1.8.8+1.21.1-neoforge
- IrisFlwCompat version: 2.0.0
- GPU: NVIDIA GeForce GTX 1060 6GB, latest possible drivers.
Additional context
None of /flywheel backend methods work when switching them via in-game command.
Disabling Flywheel shows the block entities.
Firstly I noticed that when added Iris Flw Compat to my modpack and everything turned invisible. Then tested on the minimal setup and got the same result. Idk, maybe I'm doing something wrong since I'm new to Create.
Same happens on NVIDIA GeForce RTX 3050 Ti laptop GPU.
having the same issue on neoforge and also on a gtx 1060, but using BSL instead of complimentary
I have the same issue on neoforge 1.21.1, with shaders off. RTX 2060, linux.
I can confirm this, it doesn't depend on whether shaders are enabled or not, and by the way I also have artifacts (mostly when shaders are enabled).
Maybe artefacts is linux issue, I can't check this.
btw if my configuration is necessary:
Fedora Linux 42 (KDE Plasma Desktop Edition) x86_64 Kernel: Linux 6.14.6-300.fc42.x86_64 CPU: 12th Gen Intel(R) Core(TM) i5-12450H (12) @ 4.40 GHz GPU 1: NVIDIA GeForce RTX 3050 Ti Mobile [Discrete] GPU 2: Intel UHD Graphics @ 1.20 GHz [Integrated] Memory: 10.28 GiB / 15.28 GiB (67%)
I have a similiar issue on fabric 1.20.1 but it works a bit differently. If I launch minecraft with shaders on it works fine, it also works fine with shaders off, but if I enable shaders after setting them off it breaks the vertices and everything becomes a mess, stuff like cogwheels and shafts become invisible
im on linux, tried iris versions from 1.7.6 to 1.7.0 but didnt have any luck. Flywheel compat is version 1.1.4 and no this doesnt seem to change based on shaders, it all depends on whether I enable shaders or not
@Notenlish I had that issue on forge 1.20.1 too but I assumed it was already reported, guess not
v.2.0.1 did fix the vanilla rendering, but with shaders on it's still the same:
Logs: https://mclo.gs/qIGgn12.
The bug with Create blocks was successfully fixed for me.