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Rendering Errors on Oculus Forge | Create, Pixel Perfect

Open PwRhGaStPY opened this issue 1 year ago • 1 comments

Launcher: Prism Launcher 9.1 Minecraft: 1.20.1 Forge: 47.3.11 Oculus: 1.7.0 Create (flywheel is built in): 0.5.1.j Flywheel Compat: 1.1.4 Geckolib Compat (unsure if this is relevant but it's here anyways): 1.0.1 Pixel Perfect: 1.5.2 Log: https://mclo.gs/qNJeCHZ Mirror of this Issue on Pixel Perfect's Issues page: https://github.com/kolgushev/Pixel-Perfect-B/issues/11

When Pixel Perfect is enabled, all animated Create components are rendered at large sizes directly ontop of the player, rather than where they're intended to be. The issue is fixed if the Flywheel Compat mod is disabled, at the cost of FPS. For visuals and comparisons, see the following screenshots.

Comparisons: 2024-11-18_13 46 53 no shaders enabled 2024-11-18_13 46 46 Complementary Shaders - Reimagined (r5.3) 2024-11-18_13 46 50 Pixel Perfect (1.5.2a)

Other screenshots: 2024-11-18_14 00 15 2024-11-18_14 00 26 2024-11-18_14 03 53

PwRhGaStPY avatar Nov 18 '24 22:11 PwRhGaStPY

This seems to be the exact same issue we're having in our pack, unfortunately it seems to be due to a newer version of create/oculus causing problems. Downgrading oculus to a specific version (I don't remember which one) seems to fix the issue.

CorneliusCornbread avatar Jan 24 '25 05:01 CorneliusCornbread