Rendering Errors on Oculus Forge | Create, Pixel Perfect
Launcher: Prism Launcher 9.1 Minecraft: 1.20.1 Forge: 47.3.11 Oculus: 1.7.0 Create (flywheel is built in): 0.5.1.j Flywheel Compat: 1.1.4 Geckolib Compat (unsure if this is relevant but it's here anyways): 1.0.1 Pixel Perfect: 1.5.2 Log: https://mclo.gs/qNJeCHZ Mirror of this Issue on Pixel Perfect's Issues page: https://github.com/kolgushev/Pixel-Perfect-B/issues/11
When Pixel Perfect is enabled, all animated Create components are rendered at large sizes directly ontop of the player, rather than where they're intended to be. The issue is fixed if the Flywheel Compat mod is disabled, at the cost of FPS. For visuals and comparisons, see the following screenshots.
Comparisons:
no shaders enabled
Complementary Shaders - Reimagined (r5.3)
Pixel Perfect (1.5.2a)
Other screenshots:
This seems to be the exact same issue we're having in our pack, unfortunately it seems to be due to a newer version of create/oculus causing problems. Downgrading oculus to a specific version (I don't remember which one) seems to fix the issue.