iris-flw-compat
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Rendering Issues when shaders are enabled before game launch
#128 seems to be the same issue, when launching the game with embeddium and oculus 1.7. There are a lot of rendering issues present if the shader was toggled on before launching the game. Loading into a game and toggling shaders once loaded seems to produce the intended behavior.
Are you also using AMD? I don't use AMD, so it's quite difficult for me to reproduce this issue. You can try disabling the shader cache first. https://www.amd.com/en/resources/support-articles/faqs/DH-012.html#DH-012-Shader
Happens on both my intel and amd systems