Results 57 comments of Léo Lam

Oh, I see what you mean now. It still sounds like a separate thing to fix, though.

> Another small bug that isn't worth its separate post - When first using a transformation mask, the d-pad HUD does not update the instrument for that character until you...

That's just because Odolwa is programmed to always jump away when 3 damage points have been dealt: https://github.com/leoetlino/project-restoration/blob/fe301d4efbe0c0165201beabe3710f08f2642f7b/source/rst/fixes/boss.cpp#L197-L202 And beams deal at least 3 damage points (or exactly 3, I...

No, unfortunately there currently isn't. Not sure what I could do to work around the low number of buttons on the original 2DS/3DS. However, you can still use the D-Pad...

The empty space is used for the in-game map, so that proposed layout is not an acceptable solution. I do agree it would be nice to have the D-Pad controls...

Yeah, unfortunately that picture is too blurry. The address is almost completely unreadable (except the last two digits, "b4"?) and the error code is even worse.

Sounds good to me. Per-node flags would be very useful, since it would let users override the style and get exactly what they want. I assume there'd be three flags,...

>I don't know if this is specific to the Teckin SB50 bulbs or if it affects other Tuya bulbs Nope, I have the same issue with the Maxcio YX-L01P-E14 bulbs....

or just `isEnabled = !disabled` if we're going to make the code less verbose.

Labo also has sead::MemberFunction for some reason.