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Type-Safe Graphics Programming with Functional Shaders
Thank you for work on this library. It's great and has a lot of potential :) I wish to know if there's a way to read back data sent to...
``` INFO /home/leod/.cargo/git/checkouts/posh-6a72b668b3f595e1/2510937/src/gl/context.rs:69 Caching fragment shader for `client::graphics::pipeline::light::edge::fragment_shader`:#version 300 esprecision highp float;precision highp int;precision highp sampler2DShadow;precision highp sampler2D;uniform sampler2D uniforms;smooth in vec2 vertex_output;layout(location = 0) out vec4 fragment_output;void main() {...
``` panicked at 'called `Result::unwrap()` on an `Err` value: unexpected error: INVALID_FRAMEBUFFER_OPERATION' ```
As pointed out by James20k [on reddit](https://www.reddit.com/r/rust/comments/140sb5i/introducing_posh_typesafe_graphics_programming_in/jmzed5w/?context=3).