leod
leod
I think it is possible for users to sidestep the current field trait checks in derive macros.
`max` etc. Prefer following `glam`'s naming conventions.
Currently, for convenience, we just have a single global VAO and a single global framebuffer whose attachments are updated in each draw call. We need to check if this has...
Make sure to take care of the alignment. May need to change the initialization and binding APIs of `UniformBuffer`.
Needs special casing for vertex attributes, which do not allow bools.