Last-Escape
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Shouldn't be too difficult, SFML has a pretty comprehensive module for capturing input.
Have a "central teleporter" which has to be activated from both sides in order to work. This would allow you to fast travel to places that you've already been.
In the map editor, make it so you can create a camera constraint, which is a region that forces the camera to stay inside it as long as the player...
Just a neat thing to do with particles to add another cool effect to our maps. Any other particle ideas?
So we have a basic outline of a story in the design document, and I remember bart coming up with a bit more story in irc, but I thought we...
I think it may be useful to have an ingame-dialouge class to integrate the story... Just wanted you to know that I'll give it a shot (unless anybody else is...
We've officially gone from Too Hard to Too Easy. :) I think we should probably hold off on serious game balance until all of the gameplay things are implemented (inventory,...
Hi, on my opinion you fall down way to hard and quickly downwards (jump canceling) since the last changes. I also think that It should be enough if you can...