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Discuss ways we can differentiate Last Escape from other games of its type

Open lendrick opened this issue 13 years ago • 0 comments

We need to think not in terms of how we can be like other games, but how we can be different from other games. This doesn't mean that taking things we like is a bad idea, but we don't want Last Escape to be "Not Metroid". Let's make it its own thing. If you have thoughts about how we can do that, reply to this.

lendrick avatar Mar 29 '11 03:03 lendrick