Last-Escape
Last-Escape copied to clipboard
Consider what we might be able to do with Physics?
Please comment on this with your thoughts. Need some concrete ideas about what we could add if physics were in the game.
have projectiles impart force to objects, place destructible objects like crates through out the levels add a series of physics based puzzles to progress through the game. have things like rolling boulders to avoid give grenades physics
I think a good question to ask is what kind of puzzles we would have, but that is only worth talking about if we actually get physics.
I believe Pompei2 had physics integrated into the engine. I backed out of merging it in because at the time we were in a hurry and needed to keep things simple, but we have no such issues now.
Different levels (or areas within levels) could have different physics properties, such as gravity and atmospheric friction. For example, high gravity planet-side, low gravity and low friction on an asteroid, no gravity but regular friction on a space ship, low gravity (buoyancy) and high friction underwater, no gravity and no friction in space, etc. Wind could possibly be simulated by having two gravitational forces -- one toward the bottom of the screen (regular gravity) and one toward the left or right (the wind).
In addition, different substances could have different properties. Stand on mud for too long and you'll start to go down slowly, fall in tar and you'll sink slowly but have a hard time getting out, buoyancy in water, slippery surfaces vs. rough ones, etc.