Prof. Dr. Martin Leissler

Results 20 comments of Prof. Dr. Martin Leissler

I totally second the unrelated issue! Field drawers shown inline inside the node instead of outside.

Alright, I fixed this myself for the Executable Graph example. Here's what I did: In NodeView.cs in the ReloadPorts() method I added at the end: EnableInClassList("hasOnlyExecInput", Inputs.Count == 1); EnableInClassList("hasOnlyExecOutput",...

Ok, I solved it a bit cleaner, I guess: I put the lines EnableInClassList("hasOnlyExecInput", Inputs.Count == 1); EnableInClassList("hasOnlyExecOutput", Outputs.Count == 1); into ExecutableNodeView.OnInitialize() method, because it belongs into the that...

I think these few lines are so small fixes that it's hardly worth a pull request. Maybe you can just add them in some future commit.

I guess the simplest case would be to style your own canvas with colors, grid, etc. and probably extending it with elements like minimaps, special menus, toolbars, etc. In my...

I agree that comment-move and sub-graphs are two separate issues. So are you planning on integrating real subgraphs similar to UE4 macros?

Thanks for considering this! Maybe it could be somehow choosable between autosave and manual save?

This could be a good start: [https://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/GraphViewEditor/Elements/MiniMap.cs](https://github.com/Unity-Technologies/UnityCsReference/blob/master/Modules/GraphViewEditor/Elements/MiniMap.cs) I just gave it a quick try, but it's not as simple as I thought. Maybe I can find the time for this.