James Schloss

Results 253 comments of James Schloss

@maleadt said the following on slack and I would like to repeat it here: > Function pointers in CUDA are tricky, because the module you compile needs to contain all...

Yeah, loop unrolling was another thing I tried for my "real" application, but I really needed something more general. That said, I think we have enough information here for anyone...

Great! I know we had had this discussion somewhere else (was it on github? Zulip? I don't remember). Regardless, I'm back on my animation engine kick and eyeing SPIRV as...