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Legion monorepo, contains the legion engine, the tools, source control, build system etc...

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## Summary Design the API and relevant interfaces for a user to be able to build a render graph through code, and then write the code to implement the functionality...

area: renderer
priority: P1
type: feature

## Summary In order to separate the game simulation thread from the render thread, our data model needs to be reflected (from game to render). Doing some experiments with a...

area: renderer

## Summary Goal is to migrate the `Editor` service to OpenAPI using the Code Generation framework. ## Current State At the moment, the `Editor` service is using gRPC we need...

priority: P1
area: online
area: data-pipeline
type: enhancement
area: editor

## Summary Currently the workspace is only saved locally in the `offline/.lsc/` folder. We need to replicate the contents of this DB on a remote service (source-control?) and remove the...

area: online
area: data-pipeline
type: feature

Bumps [windows](https://github.com/microsoft/windows-rs) from 0.36.1 to 0.37.0. Release notes Sourced from windows's releases. 0.37.0 This release includes a host of small improvements and fixes to the windows crate. Notably, changes to...

dependencies

Bumps [prost](https://github.com/tokio-rs/prost) from 0.9.0 to 0.10.4. Release notes Sourced from prost's releases. v0.10.4 PROST! is a Protocol Buffers implementation for the Rust Language. prost generates simple, idiomatic Rust code from...

dependencies

Bumps [toml_edit](https://github.com/ordian/toml_edit) from 0.13.4 to 0.14.4. Changelog Sourced from toml_edit's changelog. [0.14.4] - 2022-05-09 Fixes Allow enum variants as table keys [0.14.3] - 2022-04-26 Features Tables Added OccupiedEntry::key_mut and InlineOccupiedEntry::key_mut...

dependencies

## Summary Leaner API & make loading steps more configurable per type ## Current State Currently, loading is klunkly. APIs should probably have a single entry point for accessing resources,...

area: data-pipeline