legion
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Animation graph v1
Summary
Describe the structure of the animation graph and add some logic.
Current State
Currently, ready for review.
Work Items
- [x] Add structure of the anim graph in legion based on the graph in KRG engine
- [x] Add support for different nodes (state machine node, animation clip node, etc.)
- [x] Add logic to the anim graph (transitions between nodes (edges) and conditions for transitions)
- [x] Integrate use of animation skeleton in the graph