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Why doesn't OCS2 choose to use quaternions to describe the pose of floating base?

Open HuNingHe opened this issue 2 years ago • 0 comments

I'm sorry to post an issue here. It would be more convenient if the discussion was opened.

  • In FactoryFunctions.cpp, I can find that ocs2 build the floating base robot by adding Translation and SphericalZYX joints, instead of using freeflyer joint in pinocchio.

  • I would like to ask why this was chosen, as I thought it would be better to use quaternions to describe the floating base pose.

HuNingHe avatar Jun 05 '23 07:06 HuNingHe