Sundaram Ramaswamy
Sundaram Ramaswamy
I've a vertex array buffer of 32-bit unsigned integers. In the vertex shader I want to access them as `uvec4`s i.e. every component is an unsigned byte. Normally in OpenGL...
* Include `share.h` for `_SH_DENYNO`’s definition * Define `NOMINMAX` only if not already defined; MINGW warns of redefinition since `bits/os_defines.h` included by `` already defines it * Use C++11 `thread_local`...
Hi Thanks for this book, it's a wealth of useful information. In the second edition of your book, you discuss about a simple A* implementation where all nodes are stored...
``` lisp (dired-rainbow-define media "#de751f" ("mp3" "mp4" "MP3" "MP4")) ``` works but it'd be better, less verbose, to not need to define all extensions twice in both cases. I've not...
MinGW’s compiler (GCC 14.2.0) errors out compiling `synctex_parser.c`. ``` synctex_parser.c: In function '_synctex_updater_print_gz': synctex_parser.c:8448:13: error: implicit declaration of function 'vasprintf'; did you mean 'vsprintf'? 8448 | if (vasprintf(&buffer, format, va)...
## BUG REPORT ### What I did: Here's the minimal repo RML: ``` xml Page Page Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut...
## BUG REPORT ### What I did: ``` xml Hello World ``` ### What I expect to happen: I've a story place containing a table which I want centre-aligned. ###...
UCRT64 is the newer MSYS2 environment compared to MINGW{32,64}. This is the recommended default [1]. > If you are unsure, go with UCRT64. [1]: https://www.msys2.org/docs/environments/