LSFlatPM
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FlatPMSDK
FlatPMSDK For Developers
This Project Made for PUBG Mobile TGB Emulator Modding. Developers can use it for making mod (Plugin) for the game.
Getting Started
Look at the produced examples.
Discord Server : https://discord.gg/FEyqYwk
DOCS : https://leftspace89.github.io/LSFlatPM/api/FlatPMSDK.html
Prerequisites
Basic C# Knowledge. you must install theese Packages for buid. you can use Nuget PM For that.
Your Plugin name Must be match with filename like LSP_Aimbot {LSP_} is our Plugin Prefix but When you developing and testing your own Project Prefix must be {DLSP_} Like DLSP_Aimbot
example :
Assembly name : DLSP_Aimbot
public override PluginInfo info { get => new PluginInfo() { author = "OwnerName", name = "Plugin name without Prefix", version = 1 }; }
<package id="GameOverlay.Net" version="4.0.3" targetFramework="net461" />
<package id="Newtonsoft.Json" version="12.0.1" targetFramework="net461" />
<package id="SharpDisasm" version="1.1.11" targetFramework="net461" />
<package id="SharpDX" version="4.2.0" targetFramework="net461" />
<package id="SharpDX.Direct2D1" version="4.2.0" targetFramework="net461" />
<package id="SharpDX.DXGI" version="4.2.0" targetFramework="net461" />
<package id="SharpDX.Mathematics" version="4.2.0" targetFramework="net461" />
Installing
When you build project you must copy of your assembly to %temp% path to run Plugin.
example copy DLSP_PluginName.dll to %temp% path. the core will load that plugin if everything is correct. plugin name assembly name etc..
Built With
SharpDX for Drawing. NewtonSoft.Json for serializing. GameOverylay.net for Overlay. SharpDisasm for core stuff.
Developers
- LeftSpace - Core & SDK
- Rexy - did Plugin Loader classes etc.
- Pikachu7 - some offsets for core.
- XMaze - some offsets for core.
- CauS - new pointers & offsets for core and his math is saved my time
- Nader11ndeu - helped some sdk features
License
This project is licensed under the MIT License - see the LICENSE file for details