raycasting
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Streaming Task List
- [x] Show currently fixed fisheye
- [x] Explain planar vs cylindrical projection
- [x] Explain correction of fisheye
- [x] Enable feature to toggle planar vs cylinder fisheye on / off so we can see the impact
- [x] Attempt better aspect ratio / FOV settings https://github.com/lefticus/raycasting/commit/8dbcf7871e61541f877f4cf8edb9841d26fca3f0#r99863042
- [x] Add tests
- [x] focus on conversions between things
- [x] focus on perfect right angles
- [x] find and fix issues with intersection of perpendicular values
- [x] move to segment intersection formula
- [x] remove all
Line
references, they will no longer be needed - [x] document current compass coordinate system and consider moving to polar coordinates
- [x] discuss existing optimizations
- [x] re-add optimization for bounding boxes in segment intersection?
- [ ] split out renderer so we can target more than one way of drawing
- [x] add a minimap option
- [x] add camera in minimap option
- [ ] add proper timing loop
- [ ] stabilize texture for walls and properly draw texture with perspective and such
- [ ] add walls with windows
- [ ] add map actions
- [ ] add map objects
- [ ] add ability to load map from disk
- [ ] port to C++