Christopher Lees
Christopher Lees
This branch attempts to unify & improve the number parsing code. Most places parsing a Vector simply called the **NumberFormats.TryParseDoubleVb6** method repeatedly on each component of the vector, and had...
This PR adds power supply voltages and types etc. to the CSV route parser. Currently, these are handled by a set of non-standard beacons and the associated runtime plugin. ###...
This is the route parser from https://github.com/leezer3/OpenBVE/pull/154 separated into a plugin now that we support the plugin interface for loading routes too. This will currently load routes converted with the...
This is a followup to #326 , and introduces the ability for the player's train to run on other rails within the world. Heavily WIP. ### Current Usage: **Track.Switch firstRail;...
This PR adds sounds played when the couplers stretch and compress. These are ignored when the coupler distance is 0. Sound.cfg: ``` [Coupler] Stretch = file.wav Compress = file.wav ```...
This is a WIP implementation for this idea: http://bveworldwide.forumotion.com/t1598-station-announcements#17075 Working: * Adding sounds via the XML * Positioning sounds * Pause between repetitions when sound is looped TODO: * Add...
This is a basic implementation of a viewer mode for the main openBVE program, eventually designed to replace Route Viewer. **To Use:** * Set the CurrentOptions.GameMode to developer. (Currently has...
### Description Request for two animated variables as per:  We probably need two more: **arrivalNextStation** **departureNextStation** The supporting variables for these are already in place (e.g. **stopsStation[StationIndex]** etc.) ###...
### A Summary of the Current Situation The primary licence for OpenBVE should be considered to be public domain: https://en.wikipedia.org/wiki/Public_domain Newer code contributions are licenced under the BSD-2 clause licence,...
### Description When attempting to play over 16 simulatneous sources at once (user sent route with a lot of TFOs), the sound system glitches out and either pops or goes...