Christopher Lees
Christopher Lees
The non-zero index of the switch section is set via the routefile. https://openbve-project.net/documentation_hugo/en/routes/csv.html#train The **Train.Run** value controls the switch, flange and run values on a per railtype basis. This is...
Initial Thoughts: * Not sure the cab section is necessary. We've got the **InteriorView** avaiable in the Car section, so that could probably go. Just use **DriverCar** to specify the...
That's correct for the first, although we already have an existing **InteriorView** node. The second: ``` AtsSn ``` Opening a random OdaykufanATS equipped train (Chasanai 5000 series) has a whole...
Units: This is a sample from a MSTS engine file: ``` Wagon ( 3DTS_45xx_BR Type ( Engine ) WagonShape ( 3DTS_45xx_BR.s ) Size ( 2.861906m 3.989765m 10.7m ) CentreOfGravity (...
Now that is brilliant, hadn't thought of using an attribute but it makes perfect sense!
Hmm... Structural issues are a major problem here :/ Far too much depending on being able to access deep within the CarSection / Elements. This might want a rethink /...
https://github.com/leezer3/OpenBVE/tree/CarSectionRefactor Marginally tested rework of the CarSection, to be used as an alternative to this. Appears to work 'better' but I'm not at all convinced with the entire ObjectState concept...
Not a lot I think we can do there, the graphics drivers are clearly broken terminally. The E2160 doesn't have an integrated GPU either, so either the CPU model is...
I can't reproduce this directly, but have found a similar issue (train details not always updating) Have made a change to sort this- Please see if it helps.
Not likely to be either unfortunately. Unfortunately Mono's WinForms implementation is basically abandoned at this point, and can be temperamental to say the least. I've never been able to reliably...