Christopher Lees

Results 403 comments of Christopher Lees

I think the noise issue should now be fixed, we weren't checking whether a CarSound was already playing before re-starting it. Not usually an issue, as most CarSounds are single...

I think the notch description code should now be right as well. (a new build will generate in a few minutes) Will try and look into what's happening with the...

Fudge, the MotorSound crash is my fault. Fixed that. With regards to the XML motor sounds issue, this looks to me to occur if the **train.xml** is used without a...

Do you have any specific examples of the sort of thing you are after / issues you're seeing? I'm sure something can be worked out, but it's actually quite hard...

It's no trouble. My initial thought would be that we would want to perhaps add a new option for things like this, if we can agree on something that makes...

The menu may be a little tricky, but I'll see what I can do. We're directly drawing it, without going through the standard Windows libraries, hence why it's not being...

[ScreenReaderTest.zip](https://github.com/leezer3/OpenBVE/files/6538237/ScreenReaderTest.zip) Please try this test build. I've added screen reader support to the in-game menu, which appears to me to work OK with NVDA, although obviously I haven't tried to...

Yes, that's right. Assuming this works OK in real-life, it looks like it'll be reasonably easy to add screen reader support to most bits, we just need to agree on...

No, it doesn't do that. Logical addition though.

[ScreenReaderTest2.zip](https://github.com/leezer3/OpenBVE/files/6545796/ScreenReaderTest2.zip) Updated so that a bunch more stuff works with the screen reader. * In-game warning / info / error messages are spoken (station arrival, time to departure, over speed...