Christopher Lees

Results 403 comments of Christopher Lees

Interesting :) The plugin interface isn't really designed to run a webserver (it's single threaded / blocking, so I'm presuming you're spawning a background thread?), and we've definitely seen issues...

The current test route (Highly stripped down version of Odaykufan's test route): ``` With Route With Train .Folder(cl104) .Run(0) 0, .Run(1) 0, .Run(2) 0, With Options .ObjectVisibility(1) With Structure .Ground(0).Load(OdakyufanAtsTestRoute\Grass.csv)...

This test route implements a switched passing loop, changing first to rail 1, then to rail 2, before finally back to the first rail. Reversing through the switches also works...

Need to finish and merge this, but shouldn't be difficult. Will look again this week. The new imagebox menu additions should allow us to implement a nice GUI, which was...

![Switch](https://user-images.githubusercontent.com/7688245/158724782-487f69cf-6125-4e1f-90bb-05aba3f68eda.png) Switch icon for overlay (scanned and edited model railway track!) Couple of nice colored arrows to show switch direction: ![arrow-red](https://user-images.githubusercontent.com/7688245/158725964-db94f75a-80dc-49d4-8ca0-bf826888682a.png) ![arrow-blue](https://user-images.githubusercontent.com/7688245/158725969-0ddc5bd5-a4ef-4ab8-9864-d464801bad67.png) Will need to deal with a full rebase...

If the Change Switch menu key is set, this branch now functions properly, and our run-round loop above can actually be used. It's still a little clunky, but this has...

After some fiddling, it seems that a working map will be an absolute PITA, without some serious refactoring in the main parser. This is primarily because it skips large amounts...

Still thinking about this, and will get to it eventually :) Things are just a little slow at the moment as I'm working too much. Multiple interior views per car...

![secondaryRail](https://user-images.githubusercontent.com/7688245/179950637-424ce1a3-dcab-41ce-8588-c2970a00eeda.jpg) A bit more work on this, on the map side of things. In-game now generates for all rails, but with no colors yet- I used blue for every secondary...

![ATC (default) - Map](https://user-images.githubusercontent.com/7688245/185800836-04f9e83f-468d-4aa9-8b34-336aac9a6c87.png) Preview mode maps now work. From testing, it's clear that we'll need a map texture with somewhere around a 1km radius (??), probably at 1024 x...