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OpenBVE- A free train simulator

Results 200 OpenBVE issues
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### Description The grade indications obtained by typing C-n in the sim seem to be based on track/fly-by cam position rather than vehicle ### Reproduction 1. enable grade display (C-n...

https://github.com/leezer3/OpenBVE/issues/955 The (essential) cause of the above issue is that it uses large numbers of animated objects, all of which contain functions which are costly to execute. The game executes...

This PR aims to combine all BVE parsers into a single unified KeyValuePair parser library- Each induvidual parser currently has it's own loop methods to pull out the section headers,...

This PR syncs all newly added elements to all size of HUD (Not only default), improve margins and texture on the Large HUD, and fixes a bug where the background...

https://github.com/leezer3/OpenBVE/pull/930 This actually appears to be a relatively minor change. CabHandles are moved to the driver car, and the train handle struct is changed to an accessor. Can't see any...

Mobile platforms will require an entirely separate binary, so this cannot live in the main logic tree that contains the main form. It probably ought to be living there anyways....

This PR contains various bits of work for removing the BitmapOrigin from the API texture functions. Not currently mergable, but somewhat related to https://github.com/leezer3/OpenBVE/pull/908

Manual rebase of https://github.com/leezer3/OpenBVE/pull/417 TE2 hasn't really been touched since the original PR, and was S520's work. With that in mind, I think this can probably be made to work...

### Description Some sounds work differently from intended BVE4/5 ways, mostly it's using a simple "play once" condition instead of "while". Examples: - Air brake release sounds, these should stop...

### Description When motor sound is supposed to fade from 100% volume to silence linearly with speed, it sounds like it loses only around 50% of volume and then cuts...