OpenBVE
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Coupler Miscellany
Initial title Splitting the coupler in half
Example
<Car>
<Coupler>
<Front />
<Rear />
</Coupler>
</Car>
or
<Coupler />
<Car />
<Coupler />
For the Car.xml file
I want to restrict the marshalling of vehicle combinations to the Train.xml file without disturbing other files.
I'm going to put this Issue on hold. This is an Issue that was opened at an inopportune time and I'm not sure it was ever mentioned or on the list.
Perhaps this will be mentioned in the Issue and PR on vehicle coupling and separation.
Ah I almost forgot about it. After putting up the waiting sign, I've been thinking about changing the theme and reuse the issue.
- Before I opened my first issue here, I considered some coupler issues and prepared pictures for that purpose. But I abandoned it.
- locating the coupler object based on two points of the bogie connected as a line bothers me; the coupler moves with the line in a turn and flies off the mount. Different combinations of bogie shafts and end distances can throw the coupler off centre. I would like to set the locating point.
- propose to set the coupler object positioning point offset left and right to better animate the cables on both sides of the coupler.
- use multiple coupler objects like this. Pipes and cables, couplers, gangways.
@leezer3 Give me an opinion.
No real plans to do anything with this at the minute I'm afraid- Adding anchor points would need code writing to handle distortion and a bunch of other stuff into the bargain.
If you want to start building complex couplers in this manner, you're probably better off using a dummy car.
It's been too long, I didn't even plan on making new pictures.
Old Pictures...
Classic Coupler
The object attached to the bogie point line.
Anchor point objects
The object attached to the car peg point line.