MicroPather
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Question about usage with moving entities
My question involves using this pathfinder with other entities moving around on a map.
My initial thought was to find the best path while ignoring the other moving entities, and then avoid or pathfind (with another MicroPather that is reset every call) around the entities if they block the path. This way I don't need to constantly reset the MicroPather state.
Is this the right way to go about solving this problem, or am I missing a better solution?
A bit late to the party, but i found this article helpful: http://theory.stanford.edu/~amitp/GameProgramming/MovingObstacles.html