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Question about usage with moving entities

Open Grant1219 opened this issue 9 years ago • 1 comments

My question involves using this pathfinder with other entities moving around on a map.

My initial thought was to find the best path while ignoring the other moving entities, and then avoid or pathfind (with another MicroPather that is reset every call) around the entities if they block the path. This way I don't need to constantly reset the MicroPather state.

Is this the right way to go about solving this problem, or am I missing a better solution?

Grant1219 avatar Sep 19 '16 14:09 Grant1219

A bit late to the party, but i found this article helpful: http://theory.stanford.edu/~amitp/GameProgramming/MovingObstacles.html

randomMesh avatar Jan 15 '21 20:01 randomMesh