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Houdini C++ wrangle node

Results 3 cpp-wrangle issues
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Using RowMajor matrices was causing weierd stuff and unintuitive code.

enhancement

Figure out how to handle run time errors, how to handle them, recover from them and report them?

enhancement

Make a function `cppvex::Time()` which when called will make the node time dependent. This can be done by flipping a flag of `OP_Node` or somewhere like that. This way, nodes...

enhancement