RTCaustics
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A demo demonstrating a high precision RT caustics algorithm, which has been integrated into NVIDIA's UE4 RTX branch (https://github.com/NvRTX/UnrealEngine/tree/NvRTX_Caustics).
Mesh Caustics Demo
This demo demonstrates an real-time adaptive caustics algorithm.

Getting Started
To build the demo, one should take the following steps:
- Download NVIDIA falcor 3.1
- Make a folder called "Caustics" under \Source\Samples\Raytracing
- Checkout the repo under the "Caustics" folder
- Copy content under "Source\Samples\Raytracing\Caustics\Media" folder to "Media" folder under falcor root directory.
- Add "Caustics.vcxproj" to falcor solution
- Build falcor with caustics project