Port to 1.20.x
Remaining work
- [x] Data generation code
- [x] Fix curio slots
- [x] metal vial custom recipe
- [x] tools itemgroup -> creative tabs
- [x] Feruchromium not increasing fortune
- [x] Cosmere copper ingots should be replaced with vanilla variant
- [x] Refactor all uses of
SomeEnum.values()to one class, so as to not assign new memory when called. It should do it once on construction in a unified enumsutils class or something - [x] initial settings for ore generation
- [x] fix vanilla night vision?
- [ ] #121
Best of luck Leaf!!
Good luck Leaf, you can do it!! Strength before Weakness!
Fixed f-chromium in 9480f55a1aa4b81ae41a365598899da1a8e5b33d
Nice one, Gerbagel! Though Leaf, I'm not sure that you should replace Cosmere copper ingots with vanilla ones - I've found that vanilla copper, once it's become exposed or weathered, no longer qualifies as Pushable/Pullable. (Or just make the weathered/exposed variants also Pushable/Pullable, now I think about it!)
Nice one, Gerbagel! Though Leaf, I'm not sure that you should replace Cosmere copper ingots with vanilla ones - I've found that vanilla copper, once it's become exposed or weathered, no longer qualifies as Pushable/Pullable. (Or just make the weathered/exposed variants also Pushable/Pullable, now I think about it!)
This we fix :) Should just be a datapack change to add those specifically as pushable
@MoonlitJolteon Let me know when you get a chance to check Sandmastery :)