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Possible fix for new mono

Open singpolyma opened this issue 8 years ago • 7 comments

I just got the game running on latest mono by deleting the security dll from the top folder (it's part of a standard mono distribution anyway)

singpolyma avatar Jul 13 '17 01:07 singpolyma

@singpolyma How would I confirm this? I already have the "recommended" Mono installed.

boneskull avatar Sep 18 '17 04:09 boneskull

@boneskull try deleting the DLL and see if it fixes things for you?

singpolyma avatar Oct 14 '17 14:10 singpolyma

I don’t know anything about DLLs or what folder you mean... was looking for step-by-step

boneskull avatar Oct 14 '17 23:10 boneskull

Should be in the same folder as the executable? Unless it's laid out differently on the Mac

singpolyma avatar Oct 14 '17 23:10 singpolyma

file name?

boneskull avatar Oct 15 '17 20:10 boneskull

Cool, good to know! Thanks for the hint :)

I should at some point get my SpaceChem fix dev environment up again, play around with this, and update the wiki with clear instructions so that people who want to bring their own Mono know what to do.

I probably won't upgrade the version of Mono shipped in the patcher because MonoKickStart is just so fiddly...

(Ideas if Mac OS X ever loses 32-bit support: Look for symbols called in SpaceChem's "libnative.dylib", see if we can reverse engineer the functionality & port it to .NET. Use e.g. Facepunch.SteamWorks for steam calls.)

(Not that I'm a very ...um... responsive? maintainer. I hope to get this done before 2021.)

leafi avatar Feb 14 '18 12:02 leafi

meh, maybe Zachtronics should do it 😝

boneskull avatar Feb 14 '18 17:02 boneskull