Maik Marschner
Maik Marschner
There are different types of items: - [ ] Simple `minecraft:item/generated` items (added by #1704) - [ ] Multi-layer `minecraft:item/generated` items, eg. `diamond_leggings_emerald_trim` - [ ] Conditional item models, eg....
New year, new snapshots! :partying_face: - [x] Glow lichen - [ ] Glow item frame - [x] Glowing sign text Due to the new 1.17 world format (entities are not...
This PR adds item model generations, just like Minecraft does for `minecraft:item/generated` items. It does not support multiple layers yet (eg. `diamond_leggings_emerald_trim`) or overrides with predicates (eg. `diamond_leggings`) yet. It's...
TODO: - [x] Close resource pack `FileSystem` instances (maybe bundle them in a new class and pass them down explicitly?) - [x] Move the `baseName` logic up and apply it...
For now, this makes loading painting variant and biome registries less hacky. In the future, this enables loading other files, eg. model json files, PBR maps or animation metadata. Related...
Similar to custom painting variants (#1728) there are also custom banner patterns that can be added by datapacks. Probably requires #449 in practice.
Many scenes contain a lot of sky. Currently, Chunky renders these areas to the full SPP, although their color will never change as we don't have any effects that would...
Needs benchmarking but feels like it's faster.
We very frequently get questions about chunks seemingly not loading due to y clipping not being set correctly. The problem could be the default values that are saved as a...
Similar to how we prompt for loading a world's resourcepack, we should also add a prompt for datapacks. This would enable loading custom biomes, paintings and banner patterns (and anything...