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Rendering tile failed, and denoising issue

Open Cloudeveloper opened this issue 2 years ago • 3 comments
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I had multiple warns stating that rendering a tile has failed, I am running ChunkyMap 2.60-pre4 on Minecraft 1.19.3 on a virtual ubuntu server, here are what they say: 1st: [16:54:44 WARN]: [ChunkyMap] Rendering tile 4_11 failed java.lang.NullPointerException: Cannot invoke "java.io.File.getAbsolutePath()" because the return value of "se.llbit.chunky.world.World.getWorldDirectory()" is null at se.llbit.chunky.renderer.scene.Scene.loadChunks(Scene.java:888) ~[ChunkyMap-2.6.0-pre4.jar:?] at de.lemaik.chunkymap.dynmap.ChunkyMapTile.lambda$render$6(ChunkyMapTile.java:142) ~[ChunkyMap-2.6.0-pre4.jar:?] at de.lemaik.chunkymap.rendering.local.ChunkyRenderer.render(ChunkyRenderer.java:109) ~[ChunkyMap-2.6.0-pre4.jar:?] at de.lemaik.chunkymap.dynmap.ChunkyMapTile.render(ChunkyMapTile.java:69) ~[ChunkyMap-2.6.0-pre4.jar:?] at org.dynmap.MapManager$FullWorldRenderState.processTile(MapManager.java:810) ~[Dynmap-3.5-beta-2-spigot.jar:?] at org.dynmap.MapManager$FullWorldRenderState.run(MapManager.java:726) ~[Dynmap-3.5-beta-2-spigot.jar:?] at org.dynmap.MapManager$DynmapScheduledThreadPoolExecutor$1.run(MapManager.java:234) ~[Dynmap-3.5-beta-2-spigot.jar:?] at org.dynmap.MapManager$DynmapScheduledThreadPoolExecutor$2.run(MapManager.java:252) ~[Dynmap-3.5-beta-2-spigot.jar:?] at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:577) ~[?:?] at java.util.concurrent.FutureTask.run(FutureTask.java:317) ~[?:?] at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(ScheduledThreadPoolExecutor.java:304) ~[?:?] at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1144) ~[?:?] at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:642) ~[?:?] at java.lang.Thread.run(Thread.java:1589) ~[?:?]

2nd: [16:56:10 WARN]: [ChunkyMap] Rendering tile 9_8 failed java.lang.NullPointerException: null This results in more than half of the tiles needing to be rendered to be blank

The denoising issue oversaturated the map, causing most blocks to look very blue on the top of the block, I can render a quick image if requested.

Cloudeveloper avatar Feb 17 '23 17:02 Cloudeveloper

Update: This is a linux only issue, but it'll be great to have chunkymap compatible with linux operating systems

Cloudeveloper avatar Feb 17 '23 17:02 Cloudeveloper

This is odd, I've never used ChunkyMap on a OS other than Linux. :sweat_smile:

Is there anything special about how and where your world is stored? Apparently Bukkit returns null for the world directory. :thinking:

leMaik avatar Aug 25 '23 07:08 leMaik

I can't check right now, but I think the place where it stores the tiles is default, I'll reply to this again if I have access to my computer again.

Vexicle avatar Aug 25 '23 07:08 Vexicle