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Wall mode

Open uecasm opened this issue 2 years ago • 1 comments

Depends on ldtteam/structurize#486

Changes proposed in this pull request:

  • fix translation string in decoration controller "cancel repair/upgrade"
  • fix translation string in rally banner gui
  • decoration controller repair/upgrade now shows you the list of expected materials and allow custom builder assignment, just like the initial deco build
  • make work orders for decoration controller repair/upgrade have a short name instead of the full schematic path
  • support for "~wall~ extendable mode" (decorations only) -- see linked Structurize PR for usage
    • an upgradable wall build only gets one decoration controller, which indicates that it's ~a wall~ extended in the gui
  • support for PlacementSettings api changes
  • adds top-level sections for Roads, Rail, Walls, and Fields (this removes them from the Decorations menu)
  • all /walls/ will automatically get the Extendable Mode UI. other schematics (including roads/rails) can only use it if a tag is added (but walls should be updated to use the tag too, so eventually this backwards-compatibility check can be removed)

Review please

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uecasm avatar Feb 11 '22 23:02 uecasm

Rebranding to Extendable Mode based on feedback; moving some mcol-specific compat code to here instead of struct.

uecasm avatar Feb 17 '22 11:02 uecasm