Lawrence D'Oliveiro

Results 130 comments of Lawrence D'Oliveiro

Transparency should not be a difficult thing for any game engine to handle. It’s just an alpha value in the texture pixels.

It makes things easier if you copy and paste the actual error text. Don’t post screenshots of text.

Re patching: “`patch --dry-run`” is useful for testing out whether a patch will apply cleanly, without actually modifying any files. `patch` is basically a tool that reads diffs in the...

As a general rule, do not post screenshots of text messages. Copy and paste the text itself. That makes it easier for everybody concerned.

Vroid is [non-Free software](https://translate.googleusercontent.com/translate_c?depth=1&hl=en&prev=search&rurl=translate.google.com&sl=ja&sp=nmt4&u=https://studio.vroid.com/download.html&xid=25657,15700019,15700186,15700190,15700248&usg=ALkJrhitC2_glK_Mwi_NrYPnHHTU8PX0ag).

Looks like you managed to mangle that crash report a bit. While I can discern a traceback, the actual error message is missing. Maybe try copying and pasting again, avoiding...

How about this: ``` dir = os.path.join(data_path, data_type_path) found_files = [] body_type_split = body_type.split('_')[:2] for item in os.listdir(dir): if item != body_type and item.count("extra") < 1: if item.split('_')[:2] == body_type_split:...

If you want to copy a vertex colour layer from one mesh to another, here is a simple Python script to do that, that you can run in Blender’s Text...

For those having trouble, as I am, seeing the difference between those two “natural lighting” examples above, try downloading them and viewing the difference, for example with [G’MIC](http://gmic.eu/): ``` gmic...